General Rules and Regulations:
Any violations of the rules will result in immediate ejection from the game and escorting off the property.

*** NO ACU'S (ARMY DIGITAL PATTERN AKA ACUPAT) or ABU'S (AIRMAN BATTLE UNIFORM) ALLOWED ***






Why?  The ACU uniform will be worn by the controllers at the events only!  This also goes for ABUs or Airman Battle
Uniform.  Unfortunately, the Airforce's new digital Tigerstripe uniform is near identical in color to the ACU and
could potentially create quite a bit of confusion.  So, because of their likeness in color, they have been disallowed
as well!  Any players showing up in ACUs/ABUs or with any ACU/ABU gear will be asked to change into another uniform
and/or lose the ACU/ABU gear (so make sure your holster isn't ACU/ABU or you'll lose your gun along with it!).  If no
other uniform is available, then the player will either forfeit their game or play in their undies!  Player's choice!

No media equipment allowed.  This includes, cameras, digital cameras, camcorders, digital camcorders, video equipment,
etc... NO EXCEPTIONS!

This is a 6mm shotgun and gas pistol game only. Airsoft pistols and 6mm shotguns that shoot above 350fps with .20bbs
will be confiscated or players will be sent home!

No 8mm shotguns, AEGs, AEPs, gas blowback SMGs, sniper rifles, etc..., will be allowed.

Red gas is also not permitted!

All guns MUST be chrono’d at 350fps with .20bbs and below with green gas, and tagged before game-start.  An empty
magazine must be provided to the controller to load with gas and 3bbs for chrono.  Please understand that this does
not mean we will be loading your first mags!

Full-auto pistols are allowed but no AEPs.

While there is no limit to the amount of pistols you may bring there are a few restrictions: Each pistol MUST be
holstered on your person, not stuffed in a backpack or stacked in your pockets. You are supposed to be a trained
professional, not a crack dealer gone crazy at the GunBarn!  Ammo is restricted to two magazines per pistol.  One in
the gun and one spare (no extra bbs or gas)!  Shotguns are limited to 2 shells/mags.  1 in the shotgun and one extra.  
Additional ammo and gas will be hidden throughout the field.  

All players MUST have safety goggles/glasses and a boxer's mouth guard!  All players must also have a latex or vinyl
mask in which their safety glasses/goggles will fit over, or under, preferably mouth-free to prevent your goggles from
fogging (see below for example).  No plastic or styrofoam masks will be allowed as they will need to be placed in the
map pocked of your BDU pants.  We recommend you purchase one (retail for about $3.99) or a basic/generic one can be
rented for $5.00 (Biohazard II only!).  An "appropriate" prize will be awarded for the best playable zombie mask
brought to the field by a player!

It is also recommended that players bring additional "padding" (3-4 T-shirts) for when playing as a zombie.

Any violations of these and following rules will result in immediate ejection from the game and escorting off the
property.

All those in attendance MUST bring safety goggles, and a mask (see below for example).  A boxer's bit (teeth guard) is
also required.  All those attending must also read and sign a release form stating that all rules, safety rules and
regulations have been thoroughly read and clearly comprehended.

Minors (persons under the age of 18) are welcome to attend with parental consent.  All minors are required to have the
release form (see above) completed and signed by a parent or legal guardian upon arrival to game site(a sibling cannot
be considered a legal guardian unless legally appointed as such).  Violations of this rule will result in dismissal
from participation in OPERATION: BIOHAZARD.

Field Rules:
Controllers will be in white suits.  Anyone who shoots a controller will be warned the first time.  Additional
occurrences  will result in ejection from the game.

Head shots do not count!  You will be asked to leave the game if you are caught shooting an individual in the head.  
This rule goes for both living and undead!

Live Persons:  For this scenario you will be playing by a 1 shot kill, anywhere on the body (remember head shots do
not count).  This means if you are struck anywhere by a BB you are out!  Ricochets do not count.

Close Quarters:  Guns
WILL NOT be fired any closer than a 5 foot distance.  Within a 5 foot distance, the live players
will simply say "BANG!, BANG!, BANG!," with the first "BANG!" being the kill.  If a live player gets within 5 feet of
a zombie (unless running or hiding), that character is automatically out dead to "horror factor (see Zombies)!"

Shot Out: When a player is shot out, the live person will pull their red rag out to signify the out and drop where
they are for a period of no less and no more than three minutes.  If they are not revived by another player in that
time, they will put on their zombie mask and join the ranks of the undead from that very position!

Medic Revival: When a person is shot out, if they have a medic disc, another live player may take the disc out and
place it on the heart of the "dead" player.  It must be held in place by the live player for 30 seconds.  If done, the
player can be considered medic'ed and may return as a live player, however, the disc may not be used again.  Other
players may sacrifice the use of their discs to revive a player.  Used medic discs must be given to a field controller
when appropriate.

TROCAR employees & Police:  Each of these players is allowed 2 mags with each pistol (this includes the one in the
gun), however, they are not limited to how many pistols they have but are limited to the rule that every pistol
MUST
be holstered on your person!  Violators will be ejected from the game.  Extra gas and bbs are prohibited (extra bbs
and gas have been strewn in secret locations in the field and must be found in order to replenish empty magazines)!  
These players follow all typical rules of engagement.  However, if a Police officer should “Kill” a TROCAR employee,
then that employee can be revived via a medic disk and is considered arrested and must holster his guns.  If a ZOMBIE
situation should arise, the TROCAR employee may pull his guns if asked to do so by a Police Officer.  At that point he
may flee once the engagement is over.  When live players are shot out, they become zombies.  See below for
instructions on what to do if shot out.

ZOMBIES: Distinguished by THE mask.  Zombies do not use guns.  If a TROCAR or Police Officer is tagged, comes into
physical contact with or a zombie gets within 5 feet of him, a "horror factor" takes over and the live player is
considered dead (only 1 “live” player at a time per zombie can die!).  The only exception to the 5 foot rule is if a
“live” player is hiding or being chased.  The only exception to the physical contact rule is if the zombie has been
shot out.  The “dead” player lies down and the zombie kneels over the player and “mimics” eating until the downtime is
up.  The zombie will pull THE mask from the left map pocket of his "victim's" BDU pants while the downtime is
continuing.  Once the downtime is up, the player then holsters his weapons, stands with THE mask and becomes a
zombie.  Zombies may either lumber around or they may run after their kills if they so desire.  Zombies do not use
team tactics.  They may gang up on a single or group of “live” players but cannot use ambush or advanced tactics.  
Remember, you’re dead.

DO NOT SHOOT A ZOMBIE WHILE THEY ARE "EATING!" AS THEY WILL BE ASSISTING DOWN PLAYERS WITH THEIR MASKS (USE THE TIME
TO ESCAPE). VIOLATIONS WILL RESULT IN PERMANENT EJECTION FROM THE GAME!

Zombie engagement rules will only be explained at the game,
NO EXCEPTIONS!

Any violation of the preceding rules will result in immediate ejection from the game and escorting off the property.

*registration fees will not be refunded for violations which result in expulsion from game!
All those in attendance MUST read, complete, sign and bring to the
game, our release form.  Signature states that the participant (legal
guardian if a minor) releases all legal liability and that all safety
rules and regulations have been thoroughly read and clearly
comprehended.  Signature also states that any images taken of the
participant may be utilized by The NAM: National Airsoft Magazine for
publication purposes without imbursement to the undersigned.  Failure
to do so will result in dismissal from OPERATION: BIOHAZARD
Release Forms:
ReleaseForm.doc
ReleaseForm.pdf
Minors (persons under the age of 18) are welcome to attend with parental consent.  All minors are required to have the
release form (see above) completed and signed by a parent or legal guardian upon arrival to game site(a sibling cannot
be considered a legal guardian unless legally appointed as such).  All minors MUST comply with special safety
regulations specified in the Release Form.  Violations of this rule will result in dismissal from participation in
OPERATION: BIOHAZARD.
Sample Mask
***ACU pattern***
Sample
***ABU pattern***
Sample